Monster
Magma Gladiator
Magma Gladiator is a monster of the tank type found in Ignis Volcano.
Lore
The Magma Gladiator is an arena fighter forged in the lava of Ignis Volcano. The volcano's ancient lords staged duels on the crater's edge, and the champions who fell into the lava did not die: they came back as living statues of molten rock, ready for the next bout.
It is built to endure: its rock skin soaks up blows that would fell any soldier. It advances slowly, shield raised, and only lowers its guard to strike hard. Beating it takes persistence and a good reserve of life. They say the invisible crowd of the old arena still cheers every blow it lands.
Where Magma Gladiator appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ignis Volcano | Horde | Level 283 • 2 Resets | 62,607 | 1,281 | 194 | 2,330 | 596 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Magma Gladiator drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Ignis Volcano.
Drop chances in Ignis Volcano
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.47% (1 in 214) |
| Jewel of Soul (PT) | 0.31% (1 in 321) |
| Jewel of Chaos (PT) | 0.0021% (1 in 48,000) |
| Taming Seal (PT) | 0.31% (1 in 321) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.47% (1 in 214) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.31% (1 in 321) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0021% (1 in 48,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.31% (1 in 321) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free

