Monster and boss
Magma Sorcerer
Magma Sorcerer is a boss of the magic type found in Ignis Volcano.
Lore
The Magma Sorcerer is the boss of Ignis Volcano, the sorcerer who learned to speak with lava. He was a scholar who went down into the crater to understand the fire of the earth; on the Night of the Broken Seal, the rotten mana rose through the volcano and found him with open hands, ready to receive any power.
He fights from afar, commanding jets of lava and showers of molten stone. When the volcano roars with him, he unleashes Arcane Burst, a discharge of energy that sets the air around him ablaze. Getting close is dangerous, but staying away is worse.
Special attack
Arcane Burst: every 4 attacks, Magma Sorcerer hits for 161% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Endgame).
Where Magma Sorcerer appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ignis Volcano | Horde | Level 283 • 2 Resets | 72,203 | 1,770 | 164 | 3,360 | 859 |
| Ignis Volcano | Boss | Level 283 • 2 Resets | 154,032 | 1,370 | 279 | 13,549 | 2,905 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Magma Sorcerer drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Ignis Volcano.
Drop chances in Ignis Volcano
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.47% (1 in 214) |
| Jewel of Soul (PT) | 0.31% (1 in 321) |
| Jewel of Chaos (PT) | 0.0021% (1 in 48,000) |
| Taming Seal (PT) | 0.31% (1 in 321) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.47% (1 in 214) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.31% (1 in 321) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0021% (1 in 48,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.31% (1 in 321) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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