Boss
Nix
Nix is a boss of the melee type found in Nixies Lake.
Lore
Nix is the queen of the nymphs of Nixies Lake, the spirit who gave the lake its name. For centuries she sang beneath the water to keep it clean and alive; when the rotten mana flowed down the rivers, the song froze in her throat, and the whole lake froze with it.
Today she rises from the ice wielding a crystal spear and fights up close, swift and cold. Every strike scatters frost across the ground, and when her fury overflows she calls on Freezing Abyss, a blow that cracks the ice beneath the hero's feet and drags them toward the cold below.
Special attack
Freezing Abyss: every 4 attacks, Nix hits for 183% of its normal damage and ignores 15% of your defense. Loot focus: Balanced (Advanced).
Where Nix appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Nixies Lake | Boss | Level 219 • 1 Reset | 44,360 | 511 | 186 | 4,175 | 1,078 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Nix drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Nixies Lake.
Drop chances in Nixies Lake
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.7% |
| Jewel of Soul (PT) | 1.8% |
| Jewel of Chaos (PT) | 0.025% (1 in 4,100) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.34% (1 in 292) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.7% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.8% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.025% (1 in 4,100) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.34% (1 in 292) | 0.34% (1 in 292) | 0.34% (1 in 292) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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