Area 33
Nixies Lake
Nixies Lake is area 33 of 51 in Continent of Legend. It requires level 219 • 1 reset, has 3 monster types and the boss Nix.
Lore
Nixies Lake is a body of still, icy water hidden among pine forests, so clear that you can see the bottom even where it seems to have none. The old peoples believed water spirits lived there and left offerings of shells along the shore. Fishermen travelled from far away for silver fish that, according to the old tales, cured fevers and kept nightmares at bay.
After the Seal broke, the lake began to freeze from the bottom up. The ice formed on the lakebed rather than the surface, trapping something that had slept down there for centuries. The lake's creatures grew larger and hungrier, and the few fishermen who came back spoke of a blue light moving beneath the water, like a huge eye that never blinked.
The shores are patrolled by Paraca, Bass and Vasuki, aquatic beasts that crawl out of the water to fight up close with powerful bites and heavy tails. They guard the lady of the lake: Nix, a water spirit the rotten mana turned cold and cruel. When she raises her hands the whole lake answers, and Freezing Abyss drags her foes into a cold that seems to rise from the bottom of the world.
Monsters in Nixies Lake
The horde of Nixies Lake comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Nixies Lake

Nix
Melee • HP 44,360 • Damage 511 • Defense 186
Special attack: Freezing Abyss, every 4 attacks (183% of damage, ignores 15% of defense).
Loot focus: Balanced (Advanced).
Best drops in Nixies Lake by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Sword | Darkangel Sword |
| Helm | Soul Knight Helm | Blue Eye Knight Helm |
| Armor | Soul Knight Armor | Blue Eye Knight Armor |
| Boots | Soul Knight Boots | Blue Eye Knight Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Holyangel Staff | Soul Staff |
| Helm | Silver Heart Wizard Helm | Manticore Wizard Helm |
| Armor | Silver Heart Wizard Armor | Manticore Wizard Armor |
| Boots | Silver Heart Wizard Boots | Manticore Wizard Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Darkangel Bow | Holyangel Bow |
| Helm | Blue Eye Elf Helm | Silver Heart Elf Helm |
| Armor | Blue Eye Elf Armor | Silver Heart Elf Armor |
| Boots | Blue Eye Elf Boots | Silver Heart Elf Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Magic Gladiator
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Blue Eye Scepter | Silver Heart Scepter |
| Helm | Blue Eye Lord Helm | Silver Heart Lord Helm |
| Armor | Blue Eye Lord Armor | Silver Heart Lord Armor |
| Boots | Blue Eye Lord Boots | Silver Heart Lord Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Summoner
Drop chances in Nixies Lake
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.35% (1 in 289) | 2.7% |
| Jewel of Soul (PT) | 0.23% (1 in 433) | 1.8% |
| Jewel of Chaos (PT) | 0.0015% (1 in 65,000) | 0.025% (1 in 4,100) |
| Taming Seal (PT) | 0.23% (1 in 433) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.34% (1 in 292) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.34% (1 in 292) | — | 0.34% (1 in 292) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Nixies Lake on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 219 • 1 Reset | Normal |
| Hard | Level 219 • 78 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 219 • 539 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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