Monster and boss
Old Crimson Harpy
Old Crimson Harpy is a boss of the melee type found in Old Kethotum.
Lore
The Old Crimson Harpy is the boss of Old Kethotum, the winged matriarch who reigns over the crumbling towers of the ancient city. They say she saw the first fire coming and chose to stay, guarding the empty nests of the sisters who left.
She attacks up close, swooping from the towers with long talons and climbing back before any counterattack. Every so often she puts the full weight of a dive behind it and delivers Brutal Strike, a blow that knocks down whoever is standing. Reading her flight is half the victory.
Special attack
Brutal Strike: every 4 attacks, Old Crimson Harpy hits for 161% of its normal damage. Loot focus: Balanced (Endgame).
Where Old Crimson Harpy appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Old Kethotum | Horde | Level 217 • 2 Resets | 47,322 | 1,109 | 150 | 2,154 | 588 |
| Old Kethotum | Boss | Level 217 • 2 Resets | 102,208 | 866 | 255 | 9,475 | 2,168 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Old Crimson Harpy drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Old Kethotum.
Drop chances in Old Kethotum
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.44% (1 in 229) |
| Jewel of Soul (PT) | 0.29% (1 in 343) |
| Jewel of Chaos (PT) | 0.0019% (1 in 51,000) |
| Taming Seal (PT) | 0.29% (1 in 343) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.44% (1 in 229) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.29% (1 in 343) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0019% (1 in 51,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.29% (1 in 343) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free

