Monster
Scorched Wizard
Scorched Wizard is a monster of the magic type found in Scorched Canyon.
Lore
The Scorched Wizard is a battle mage consumed by his own flames in Scorched Canyon. He tried to close a rift with a spell of pure fire, and the rotten mana answered by throwing the fire back twice as strong. What remains is a figure in a charred robe still reciting the same formula.
It fights from a distance, hurling fireballs from the edges of the gorge while the scorched warriors hold the line. Alone it is fragile, but it is rarely alone; the hero must cross the smoke and reach it before the rain of embers piles up.
Where Scorched Wizard appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Scorched Canyon | Horde | Level 272 • 1 Reset | 26,270 | 915 | 109 | 1,299 | 373 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Scorched Wizard drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Scorched Canyon.
Drop chances in Scorched Canyon
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.39% (1 in 258) |
| Jewel of Soul (PT) | 0.26% (1 in 388) |
| Jewel of Chaos (PT) | 0.0017% (1 in 58,000) |
| Taming Seal (PT) | 0.26% (1 in 388) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.39% (1 in 258) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.26% (1 in 388) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0017% (1 in 58,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.26% (1 in 388) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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