Boss
Sellihoden
Sellihoden is a boss of the tank type found in Debenter.
Lore
Sellihoden is the colossus guarding Debenter's main gate. The city's masons carved it as a monument to the first king, and the scholars gave it life to defend the walls in times of war. The war came, the scholars died, and no one remembers the word that makes it stop.
Slow and immense, it takes punishment like a rampart, letting blades and spells scrape across its stone skin. When it finally moves in earnest, it is for Colossal Impact: it raises its fists and drives them into the ground, sending shockwaves across the square.
Special attack
Colossal Impact: every 4 attacks, Sellihoden hits for 173% of its normal damage. Loot focus: Armor (Advanced).
Where Sellihoden appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Debenter | Boss | Level 170 • 1 Reset | 33,559 | 423 | 215 | 3,569 | 986 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Sellihoden drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Debenter.
Drop chances in Debenter
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.3% |
| Jewel of Soul (PT) | 1.6% |
| Jewel of Chaos (PT) | 0.022% (1 in 4,600) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.28% (1 in 352) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.3% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.6% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.022% (1 in 4,600) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.28% (1 in 352) | 0.28% (1 in 352) | 0.28% (1 in 352) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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