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Boss

Silla

Silla is a boss of the magic type found in Debenter.

Lore

Silla is the sorceress who once ran Debenter's academy of magic. When the rifts opened, she chose to study the rotten mana instead of fleeing it, convinced she could tame it. She managed it for a while; then the mana tamed her.

She fights from afar, surrounded by floating sigils, casting spells that curve through the air before they hit. She keeps the hero busy with smaller projectiles and, once power gathers in her hands, unleashes Arcane Burst, a brilliant discharge that lights up the entire ruins.

Special attack

Arcane Burst: every 4 attacks, Silla hits for 158% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Advanced).

Where Silla appears

MapRoleRequirementHPDamageDefenseEXPGold
DebenterBossLevel 170 • 1 Reset26,2184461432,427671

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

As a boss, Silla drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Debenter.

Drop chances in Debenter

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment100%
Blacksmith Scroll2%
Jewel of Bless (PT)2.3%
Jewel of Soul (PT)1.6%
Jewel of Chaos (PT)0.022% (1 in 4,600)
Taming Seal (PT)0.15% (1 in 667)
Ascension Core1.5%
Loch's Feather (PT)0.28% (1 in 352)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Uncommon87%
Rare12%
Epic0.3% (1 in 333)
Legendary0.008% (1 in 12,000)
Ancient0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment100%100%100%
Blacksmith Scroll2%2%2%
Jewel of Bless (PT)2.3%2.5%2.3%
Jewel of Soul (PT)1.6%1.6%1.5%
Jewel of Chaos (PT)0.022% (1 in 4,600)0.023% (1 in 4,400)0.021% (1 in 4,700)
Taming Seal (PT)0.15% (1 in 667)0.15% (1 in 667)0.15% (1 in 667)
Ascension Core1.5%1.5%1.5%
Loch's Feather (PT)0.28% (1 in 352)0.28% (1 in 352)0.28% (1 in 352)
RarityNormalHardHardcore
Uncommon87%87%87%
Rare12%12%12%
Epic0.3% (1 in 333)0.45% (1 in 222)0.75% (1 in 133)
Legendary0.008% (1 in 12,000)0.012% (1 in 8,300)0.02% (1 in 5,000)
Ancient0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Debenter