Monster
Ubaid Elemental Beast
Ubaid Elemental Beast is a monster of the magic type found in Ubaid.
Lore
The Ubaid Elemental Beast is a creature of earth, wind and spark, born when the elemental spirits of Ubaid went mad. It has the shape of a great wolf, but its fur is a swirling cloud of dust, and its eyes glow like embers in a dry field.
Despite its hunter's body, it fights with magic: it keeps its distance and spits bursts of elemental energy that crackle on the ground around the hero. When wounded, the dust of its body churns and darkens, like a storm about to break.
Where Ubaid Elemental Beast appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ubaid | Horde | Level 150 • 1 Reset | 8,914 | 460 | 73 | 469 | 156 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Ubaid Elemental Beast drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Ubaid.
Drop chances in Ubaid
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.29% (1 in 350) |
| Jewel of Soul (PT) | 0.19% (1 in 525) |
| Jewel of Chaos (PT) | 0.0013% (1 in 79,000) |
| Taming Seal (PT) | 0.19% (1 in 525) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.29% (1 in 350) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.19% (1 in 525) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0013% (1 in 79,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.19% (1 in 525) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free

