Monster
Uruk Devil Fairy
Uruk Devil Fairy is a monster of the magic type found in Uruk Mountain.
Lore
The Uruk Devil Fairy is the corrupted fairy of Uruk Mountain's windswept slopes. Up there the wind is too strong for delicate wings, and the fairies who survived learned to shelter in cracks in the rock, where the rotten mana rises like steam.
She attacks from afar, with spells that crystallize in the air into shards of purple ice. She uses the wind to her advantage, letting the gusts carry her from one side of the mountain to the other, so her magic arrives from where the hero least expects.
Where Uruk Devil Fairy appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Uruk Mountain | Horde | Level 182 • 1 Reset | 8,795 | 451 | 69 | 463 | 150 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Uruk Devil Fairy drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Uruk Mountain.
Drop chances in Uruk Mountain
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.32% (1 in 316) |
| Jewel of Soul (PT) | 0.21% (1 in 474) |
| Jewel of Chaos (PT) | 0.0014% (1 in 71,000) |
| Taming Seal (PT) | 0.21% (1 in 474) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.32% (1 in 316) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.21% (1 in 474) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0014% (1 in 71,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.21% (1 in 474) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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