Area 30
Uruk Mountain
Uruk Mountain is area 30 of 51 in Continent of Legend. It requires level 182 • 1 reset, has 3 monster types and the boss Lord Silvester.
Lore
Uruk Mountain is a range of bluish rock where the Continent's mana wells up in icy springs, far from any road that leaves Lorencia. Ancient mages once climbed its slopes to study the elements, leaving behind observatories of polished stone, rune circles and stairways that seem to go on forever. Only heroes who have already been reborn stronger can breathe the thin air up there without losing their breath on the first climb.
When the Seal broke, the mountain's springs were among the first to sour. The elemental spirits the mages had summoned were left trapped in their circles with no master, and the rotten mana shaped them into something new: fairies with ash-grey wings, beasts made of lightning and stone, knights clad in pure energy. The observatories were abandoned in a single night, their books still lying open on the tables.
Today the whole mountain fights from a distance. Uruk Devil Fairy, Uruk Elemental Beast and Uruk Elemental Knight hurl spells from the ledges, forcing heroes to push forward through a rain of light. On the highest peak rules Lord Silvester, the last keeper of the observatories, who has named himself judge of everyone who climbs. Whoever reaches him faces Silvester's Judgment, a magical sentence that falls from the sky like a hammer.
Monsters in Uruk Mountain
The horde of Uruk Mountain comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Uruk Mountain

Lord Silvester
Tank • HP 37,774 • Damage 456 • Defense 225
Special attack: Judgment of Silvester, every 4 attacks (179% of damage, ignores 12% of defense).
Loot focus: Armor (Advanced).
Best drops in Uruk Mountain by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Daybreak | Divine Sword of Archangel |
| Helm | Holyangel Knight Helm | Soul Knight Helm |
| Armor | Holyangel Knight Armor | Soul Knight Armor |
| Boots | Holyangel Knight Boots | Soul Knight Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Divine Staff of Archangel | Holyangel Staff |
| Helm | Blue Eye Wizard Helm | Silver Heart Wizard Helm |
| Armor | Blue Eye Wizard Armor | Silver Heart Wizard Armor |
| Boots | Blue Eye Wizard Boots | Silver Heart Wizard Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Divine Crossbow of Archangel | Bloodangel Bow |
| Helm | Holyangel Elf Helm | Soul Elf Helm |
| Armor | Holyangel Elf Armor | Soul Elf Armor |
| Boots | Holyangel Elf Boots | Soul Elf Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Silver Heart Magic Sword | Manticore Magic Sword |
| Helm | Blue Eye Magic Helm | Silver Heart Magic Helm |
| Armor | Blue Eye Magic Armor | Silver Heart Magic Armor |
| Boots | Blue Eye Magic Boots | Silver Heart Magic Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Soul Scepter | Blue Eye Scepter |
| Helm | Soul Lord Helm | Blue Eye Lord Helm |
| Armor | Soul Lord Armor | Blue Eye Lord Armor |
| Boots | Soul Lord Boots | Blue Eye Lord Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Soul Glaive | Blue Eye Glaive |
| Helm | Silver Heart Summoner Helm | Manticore Summoner Helm |
| Armor | Silver Heart Summoner Armor | Manticore Summoner Armor |
| Boots | Silver Heart Summoner Boots | Manticore Summoner Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Drop chances in Uruk Mountain
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 316) | 2.4% |
| Jewel of Soul (PT) | 0.21% (1 in 474) | 1.6% |
| Jewel of Chaos (PT) | 0.0014% (1 in 71,000) | 0.022% (1 in 4,400) |
| Taming Seal (PT) | 0.21% (1 in 474) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.3% (1 in 335) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.3% (1 in 335) | — | 0.3% (1 in 335) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Uruk Mountain on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 182 • 1 Reset | Normal |
| Hard | Level 182 • 65 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 182 • 510 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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