Ring
Ring of Poison
Ring of Poison is ring 1 of 9 in the game and works for every class.
Lore
The Ring of Poison is a bronze ring with a dull green stone, made by healers who studied spider venom to brew antidotes. The stone took on the color of the venom, and the name stuck.
It is one of a hero's first rings and suits any class. It usually drops from the common horde in Lorencia, Noria, Elbeland and Devias, often among the belongings of those who went spider hunting unprepared.
Where Ring of Poison drops
| Map | Requirement | Dropped by |
|---|---|---|
| Lorencia | Level 1 | Monsters |
| Noria | Level 8 | Monsters |
| Elbeland | Level 16 | Monsters |
| Devias | Level 25 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Ring of Poison stats by rarity
Base stats of a Ring of Poison +0 dropped in Lorencia. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +3 • VIT +2 • DEF +1% • HP +1.3% • HP +13 |
| Uncommon | Total HP and DEF +0.8% • DEF +5 • VIT +3 • DEF +1.3% • HP +1.7% • HP +20 |
| Rare | Total HP and DEF +1.1% • DEF +8 • VIT +4 • DEF +1.6% • HP +2.1% • HP +32 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +13 • VIT +6 • DEF +1.9% • HP +2.5% • HP +51 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +21 • VIT +10 • DEF +2.2% • HP +2.9% • HP +83 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +32 • VIT +16 • DEF +2.5% • HP +3.3% • HP +128 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.7% • DEF +41 • VIT +20 • DEF +2.5% • HP +3.3% • HP +162 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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