Pendant
Solid Symbol
Solid Symbol is pendant 7 of 12 in the game and works for every class.
Lore
The Solid Symbol is a heavy medallion of stone and iron, worn by the defenders of the fortresses that withstood Kundun's first assaults. It neither shines nor looks pretty: it was made to last, like the walls it stood for.
It suits any class and usually drops from the bosses of Balgass' Barracks, Kalima 1, Kalima 2 and Kalima 3, and from the common horde in Kalima 4 and Kalima 5, where endurance matters more than any ornament.
Where Solid Symbol drops
| Map | Requirement | Dropped by |
|---|---|---|
| Balgass' Barracks | Level 180 | Boss (sometimes) |
| Kalima 1 | Level 191 | Boss (sometimes) |
| Kalima 2 | Level 203 | Boss (sometimes) |
| Kalima 3 | Level 214 | Boss (sometimes) |
| Kalima 4 | Level 225 | Monsters |
| Kalima 5 | Level 237 | Monsters |
| Kalima 6 | Level 248 | Monsters |
| Kalima 7 | Level 260 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Solid Symbol stats by rarity
Base stats of a Solid Symbol +0 dropped in Balgass' Barracks. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +1.2% • ATK +18 • Dano +1.6% |
| Uncommon | Total damage +1.8% • ATK +29 • Dano +2% |
| Rare | Total damage +2.4% • ATK +46 • Damage +2.5% • 🪙 Gold +3% |
| Epic | Total damage +3.6% • ATK +73 • Damage +3% • 🪙 Gold +4.1% |
| Legendary | Total damage +5.3% • ATK +119 • Damage +3.5% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +7.3% • ATK +183 • Damage +4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +10.9% • ATK +232 • Damage +4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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