Weapon • Archer
Blue Eye Bow
Blue Eye Bow is weapon 28 of 35 for the Archer, and it drops in Cubera Mine, Scorched Canyon, Atlans Abyss, Crimson Flame's Icarus.
Lore
The Blue Eye Bow has a blue crystal at its center that looks like an open eye. It was created by the watchers of the deep mines, who needed to see in total darkness. They say the crystal blinks before an enemy appears, as if the bow were keeping watch too.
It serves the Archer who hunts in tunnels and canyons. It drops from the bosses of Cubera Mine and Scorched Canyon, and it appears among the sunken beasts of Atlans Abyss and the burning creatures of Crimson Flame's Icarus.
Where Blue Eye Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Cubera Mine | Level 259 • 1 Reset | Boss (sometimes) |
| Scorched Canyon | Level 272 • 1 Reset | Boss (sometimes) |
| Atlans Abyss | Level 286 • 1 Reset | Monsters |
| Crimson Flame's Icarus | Level 300 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Blue Eye Bow stats by rarity
Base stats of a Blue Eye Bow +0 dropped in Cubera Mine. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.7% • ATK +38 • AGI +10 • Dano +1.6% |
| Uncommon | Total damage +4.1% • ATK +60 • AGI +15 • Dano +2.1% |
| Rare | Total damage +5.5% • ATK +95 • AGI +23 • Damage +2.6% • 🪙 Gold +3% |
| Epic | Total damage +8.2% • ATK +151 • AGI +37 • Damage +3.1% • 🪙 Gold +4.1% |
| Legendary | Total damage +11.8% • ATK +244 • AGI +59 • Damage +3.6% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +16.4% • ATK +375 • AGI +91 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +24.6% • ATK +475 • AGI +115 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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