Weapon • Archer
Celestial Bow
Celestial Bow is weapon 14 of 35 for the Archer, and it drops in Swamp of Peace, Vulcanus, Land of Trials.
Lore
The Celestial Bow was made by the astronomers of a tower that no longer stands. They bound a thread of starlight, gathered on a moonless night, into the string, which is why the bow glimmers faintly in the dark, as if it carried a piece of the ancient sky.
It serves the Archer who hunts far from any lantern. It usually drops when Medusa falls in the Swamp of Peace, and it is also found among the hordes of Vulcanus and the Land of Trials, where the sky is almost never seen.
Where Celestial Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Swamp of Peace | Level 136 | Boss (sometimes) |
| Vulcanus | Level 147 | Monsters |
| Land of Trials | Level 158 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Celestial Bow stats by rarity
Base stats of a Celestial Bow +0 dropped in Swamp of Peace. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.4% • ATK +26 • AGI +6 • Dano +1.4% |
| Uncommon | Total damage +3.5% • ATK +40 • AGI +9 • Dano +1.8% |
| Rare | Total damage +4.7% • ATK +63 • AGI +15 • Damage +2.2% • 🪙 Gold +3% |
| Epic | Total damage +7.1% • ATK +103 • AGI +26 • Damage +2.7% • 🪙 Gold +4.1% |
| Legendary | Total damage +10.2% • ATK +166 • AGI +39 • Damage +3.1% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +14.1% • ATK +255 • AGI +62 • Damage +3.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +21.2% • ATK +323 • AGI +78 • Damage +3.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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