Area 15
Swamp of Peace
Swamp of Peace is area 15 of 51 in Continent of Legend. It requires level 136, has 12 monster types and the boss Medusa.
Lore
Swamp of Peace is a marsh of still water and thin mist that, despite its name, stopped being peaceful long ago. It was a refuge for monks seeking silence, and its stilt houses and water gardens welcomed pilgrims weary of war. The swamp lilies were said to calm any soul, and it was said no quarrel started there ever lasted until sunset.
That peace drew Medusa. Banished from distant lands, she arrived hidden in the mist and made the refuge her lair. Using the rotten mana from the rifts, she breathed life into the mud creatures, the Sapis, and raised an army of shadows ranked like pieces on a game board: pawns, knights, lookouts and masters. The little Napins, spirits of the bog, became charged with lightning, fire, ice and haunting.
Today the swamp is fast and deadly: Napins, Shadow Pawns, Shadow Knights, Shadow Looks and Shadow Masters strike quickly and in swarms, the Sapis fight up close and the Sapi Queen casts magic from afar. At the center of the mist, Medusa watches everything from a throne ringed by statues that were once visitors. Her strike is the Petrifying Gaze, which turns courage into stone.
Monsters in Swamp of Peace
The horde of Swamp of Peace comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Sapi-UnusMelee • HP 2,015
Sapi-DuoMelee • HP 2,102
Thunder NapinAgile • HP 1,752
Shadow PawnAgile • HP 1,821
Shadow KnightAgile • HP 1,891
Sapi-TresMelee • HP 2,451
Ghost NapinAgile • HP 2,031
Blaze NapinAgile • HP 2,101
Shadow LookAgile • HP 2,170
Sapi QueenMagic • HP 2,667
Ice NapinAgile • HP 2,310
Shadow MasterAgile • HP 2,380
Boss of Swamp of Peace

Medusa
Tank • HP 8,820 • Damage 182 • Defense 130
Special attack: Petrifying Gaze, every 4 attacks (168% of damage, ignores 15% of defense).
Loot focus: Armor (Standard).
Best drops in Swamp of Peace by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Sword of Destruction | Sword Breaker |
| Helm | Bravery Helm | Great Dragon Helm |
| Armor | Bravery Armor | Great Dragon Armor |
| Boots | Bravery Boots | Great Dragon Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Platina Staff | Staff of Kundun |
| Helm | Hades Helm | Bloodangel Wizard Helm |
| Armor | Hades Armor | Bloodangel Wizard Armor |
| Boots | Hades Boots | Bloodangel Wizard Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Saint Crossbow | Celestial Bow |
| Helm | Red Spirit Helm | Seraphim Helm |
| Armor | Red Spirit Armor | Seraphim Armor |
| Boots | Red Spirit Boots | Seraphim Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Magic Sword | Darkangel Magic Sword |
| Helm | Red Wing Helm | Bloodangel Magic Helm |
| Armor | Red Wing Armor | Bloodangel Magic Armor |
| Boots | Red Wing Boots | Bloodangel Magic Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Absolute Scepter | Striker Scepter |
| Helm | Sunlight Helm | Royal Helm |
| Armor | Sunlight Armor | Royal Armor |
| Boots | Sunlight Boots | Royal Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Storm Blitz Glaive | Eternal Wing Glaive |
| Helm | Succubus Helm | Bloodangel Summoner Helm |
| Armor | Succubus Armor | Bloodangel Summoner Armor |
| Boots | Succubus Boots | Bloodangel Summoner Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Drop chances in Swamp of Peace
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.16% (1 in 609) | 1.3% |
| Jewel of Soul (PT) | 0.11% (1 in 913) | 0.84% (1 in 119) |
| Jewel of Chaos (PT) | 0.00073% (1 in 140,000) | 0.012% (1 in 8,600) |
| Taming Seal (PT) | 0.11% (1 in 913) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.24% (1 in 411) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.24% (1 in 411) | — | 0.24% (1 in 411) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Swamp of Peace on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 136 | Normal |
| Hard | Level 136 • 25 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 136 • 388 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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