Area 17
Land of Trials
Land of Trials is area 17 of 51 in Continent of Legend. It requires level 158, has 5 monster types and the boss Erohim.
Lore
Land of Trials is the proving ground of the old champions, a plain of ruined arenas and broken columns enclosed by walls. It was built by the order that served the Archangels to test who was worthy of carrying their weapons. Each candidate crossed the land alone, facing guardians made to measure strength, patience and courage, and only those who passed received the order's blessing.
When the Seal broke, the order was the first to march against Kundun, and it never returned. The guardians of the trials were left without masters, and the rotten mana twisted them. What once tested now kills: axe warriors, lizardmen and golems of poison and fire patrol the arenas with a forgotten command still echoing in their heads. The judge of the trials, Erohim, remains at his post, but his judgment has turned cruel.
Anyone trying to cross Land of Trials faces Axe Warriors and Lizard Warriors in close combat, Poison Golems and Fire Golems that take a great deal before falling, and the Queen Bee, casting magic from atop the columns. At the end of the arenas waits Erohim, the judge who no longer remembers what being worthy means. He weighs each hero with contempt and delivers Erohim's Judgment, a sentence that lands with full force.
Monsters in Land of Trials
The horde of Land of Trials comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Land of Trials

Erohim
Tank • HP 11,098 • Damage 211 • Defense 142
Special attack: Judgment of Erohim, every 4 attacks (172% of damage, ignores 8% of defense).
Loot focus: Armor (Standard).
Best drops in Land of Trials by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Sword Breaker | Chaos Dragon Axe |
| Helm | Great Dragon Helm | Titan Helm |
| Armor | Great Dragon Armor | Titan Armor |
| Boots | Great Dragon Boots | Titan Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Staff of Kundun | Inberial Staff |
| Helm | Bloodangel Wizard Helm | Dark Devil Helm |
| Armor | Bloodangel Wizard Armor | Dark Devil Armor |
| Boots | Bloodangel Wizard Boots | Dark Devil Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Celestial Bow | Great Reign Crossbow |
| Helm | Seraphim Helm | Light Lord Helm |
| Armor | Seraphim Armor | Light Lord Armor |
| Boots | Seraphim Boots | Light Lord Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Darkangel Magic Sword | Holyangel Magic Sword |
| Helm | Bloodangel Magic Helm | Darkangel Magic Helm |
| Armor | Bloodangel Magic Armor | Darkangel Magic Armor |
| Boots | Bloodangel Magic Boots | Darkangel Magic Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Striker Scepter | Thunderbolt |
| Helm | Royal Helm | Ambition Helm |
| Armor | Royal Armor | Ambition Armor |
| Boots | Royal Boots | Ambition Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Summoner
Drop chances in Land of Trials
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.18% (1 in 542) | 1.4% |
| Jewel of Soul (PT) | 0.12% (1 in 813) | 0.94% (1 in 106) |
| Jewel of Chaos (PT) | 0.00082% (1 in 120,000) | 0.013% (1 in 7,600) |
| Taming Seal (PT) | 0.12% (1 in 813) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.27% (1 in 371) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.27% (1 in 371) | — | 0.27% (1 in 371) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Land of Trials on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 158 | Normal |
| Hard | Level 158 • 28 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 158 • 402 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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