Area 16
Vulcanus
Vulcanus is area 16 of 51 in Continent of Legend. It requires level 147, has 7 monster types and the boss Ruthless Lava Giant.
Lore
Vulcanus is the land of volcanoes, a region of lava rivers and black rock where the sky glows red day and night. Long before the war it hosted a great arena of volcanic stone, where gladiators from all over the Continent came to prove their worth before roaring crowds. The heat was part of the show: fighting in Vulcanus was the highest honor a champion could dream of.
The arena fell when the volcanoes woke alongside the rifts. Lava swallowed the stands, and rotten mana raised the dead gladiators to keep fighting the bouts they never finished. The killers once hired to fix the matches became Blood Assassins, and the giants slumbering beneath the mountains climbed out made of molten stone, furious at being dragged from a sleep older than any kingdom.
In Vulcanus, Zombie Fighters and Ash Slaughters brawl up close, Blood Assassins and Cruel Blood Assassins strike fast and in packs, and Resurrected Gladiators and Burning Lava Giants absorb huge punishment. The lord of the volcanoes is the Ruthless Lava Giant, largest and most merciless of the lava giants. When he raises his arms, Colossal Impact comes crashing down, and the floor of the old arena becomes a sea of embers.
Monsters in Vulcanus
The horde of Vulcanus comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Vulcanus

Ruthless Lava Giant
Tank • HP 9,894 • Damage 196 • Defense 136
Special attack: Colossal Impact, every 4 attacks (170% of damage).
Loot focus: Armor (Standard).
Best drops in Vulcanus by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Sword of Destruction | Sword Breaker |
| Helm | Great Dragon Helm | Titan Helm |
| Armor | Great Dragon Armor | Titan Armor |
| Boots | Great Dragon Boots | Titan Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Staff of Kundun | Inberial Staff |
| Helm | Bloodangel Wizard Helm | Dark Devil Helm |
| Armor | Bloodangel Wizard Armor | Dark Devil Armor |
| Boots | Bloodangel Wizard Boots | Dark Devil Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Celestial Bow | Great Reign Crossbow |
| Helm | Seraphim Helm | Light Lord Helm |
| Armor | Seraphim Armor | Light Lord Armor |
| Boots | Seraphim Boots | Light Lord Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Darkangel Magic Sword | Holyangel Magic Sword |
| Helm | Red Wing Helm | Bloodangel Magic Helm |
| Armor | Red Wing Armor | Bloodangel Magic Armor |
| Boots | Red Wing Boots | Bloodangel Magic Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Absolute Scepter | Striker Scepter |
| Helm | Sunlight Helm | Royal Helm |
| Armor | Sunlight Armor | Royal Armor |
| Boots | Sunlight Boots | Royal Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Summoner
Drop chances in Vulcanus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.17% (1 in 573) | 1.3% |
| Jewel of Soul (PT) | 0.12% (1 in 860) | 0.89% (1 in 112) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) | 0.012% (1 in 8,100) |
| Taming Seal (PT) | 0.12% (1 in 860) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.26% (1 in 390) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.26% (1 in 390) | — | 0.26% (1 in 390) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Vulcanus on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 147 | Normal |
| Hard | Level 147 • 26 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 147 • 395 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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