Weapon • Archer
Devil Crossbow
Devil Crossbow is weapon 19 of 35 for the Archer, and it drops in Kalima 3, Kalima 4, Kalima 5.
Lore
The Devil Crossbow came out of Kundun's own armories, assembled by enslaved smiths deep within Kalima. It has metal horns at its tips and a mechanism that creaks like laughter. The heroes who seized it chose to turn it against the one who ordered it made.
It serves the Archer who already marches inside the Demon Emperor's territory. It drops from the Illusion of Kundun in Kalima 3 and Kalima 4, and it also appears among the cursed troops of Kalima 5.
Where Devil Crossbow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 3 | Level 214 | Boss (sometimes) |
| Kalima 4 | Level 225 | Boss (sometimes) |
| Kalima 5 | Level 237 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Devil Crossbow stats by rarity
Base stats of a Devil Crossbow +0 dropped in Kalima 3. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.5% • ATK +30 • AGI +8 • Dano +1.5% |
| Uncommon | Total damage +3.7% • ATK +49 • AGI +11 • Dano +1.9% |
| Rare | Total damage +5% • ATK +75 • AGI +18 • Damage +2.4% • 🪙 Gold +3% |
| Epic | Total damage +7.4% • ATK +120 • AGI +29 • Damage +2.8% • 🪙 Gold +4.1% |
| Legendary | Total damage +10.7% • ATK +192 • AGI +46 • Damage +3.3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +14.9% • ATK +298 • AGI +73 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +22.3% • ATK +378 • AGI +92 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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