Weapon • Archer
Manticore Bow
Manticore Bow is weapon 30 of 35 for the Archer, and it drops in Temple of Arnil, Gray Aida, Old Kethotum.
Lore
The Manticore Bow was built from the horn and sinew of manticores, the spiny-tailed beasts that prowled the southern ruins. Hunting them took weeks, and the archers who succeeded said the bow kept a little of the beast's fury.
It serves the Archer who already faces monsters from the most ravaged lands. It drops from the guardian of the Temple of Arnil and appears among the gray trees of Gray Aida and the crimson beasts of Old Kethotum.
Where Manticore Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Temple of Arnil | Level 180 • 2 Resets | Boss (sometimes) |
| Gray Aida | Level 197 • 2 Resets | Monsters |
| Old Kethotum | Level 217 • 2 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Manticore Bow stats by rarity
Base stats of a Manticore Bow +0 dropped in Temple of Arnil. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.8% • ATK +40 • AGI +10 • Dano +1.6% |
| Uncommon | Total damage +4.2% • ATK +64 • AGI +15 • Dano +2.1% |
| Rare | Total damage +5.6% • ATK +100 • AGI +23 • Damage +2.6% • 🪙 Gold +3% |
| Epic | Total damage +8.4% • ATK +157 • AGI +37 • Damage +3.1% • 🪙 Gold +4.1% |
| Legendary | Total damage +12.1% • ATK +257 • AGI +62 • Damage +3.6% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +16.8% • ATK +396 • AGI +95 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +25.2% • ATK +503 • AGI +120 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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