Set • Archer
Bloodangel Elf Set
The Bloodangel Elf set is armor family 12 of 25 for the Archer: Bloodangel Elf Helm, Bloodangel Elf Armor, Bloodangel Elf Boots.
Lore
Bloodangel Elf is the Archer's armor set born in the siege of Crywolf. After the Night of the Broken Seal, the archers who held the fortress soaked their light cuirasses in bloodoak sap, and the red never left the leather, nor the memory of anyone who watched those walls stand.
The Bloodangel Elf Helm, Bloodangel Elf Armor and Bloodangel Elf Boots are cut for someone who shoots on the move and cannot lose their aim while turning. The set drops from the bosses of Crywolf and Balgass' Barracks, and it also turns up among the hordes of Kalima 1 and Kalima 2.
Pieces of the Bloodangel Elf set
Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.
Where the Bloodangel Elf set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Crywolf | Level 169 | Boss (sometimes) |
| Balgass' Barracks | Level 180 | Boss (sometimes) |
| Kalima 1 | Level 191 | Monsters |
| Kalima 2 | Level 203 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Crywolf.
Bloodangel Elf Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.1% • HP +1.1% • HP +48 |
| Uncommon | Total HP and DEF +0.9% • DEF +18 • VIT +9 • DEF +1.5% • HP +1.5% • HP +71 |
| Rare | Total HP and DEF +1.2% • DEF +28 • VIT +15 • DEF +1.8% • HP +1.8% • HP +110 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +43 • VIT +23 • DEF +2.2% • HP +2.2% • HP +171 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +72 • VIT +39 • DEF +2.6% • HP +2.6% • HP +286 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • DEF +109 • VIT +62 • DEF +2.9% • HP +2.9% • HP +436 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.4% • DEF +138 • VIT +78 • DEF +2.9% • HP +2.9% • HP +554 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Bloodangel Elf Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +16 • VIT +8 • DEF +1.7% • HP +1.4% • HP +64 |
| Uncommon | Total HP and DEF +0.9% • DEF +26 • VIT +13 • DEF +2.2% • HP +1.9% • HP +106 |
| Rare | Total HP and DEF +1.2% • DEF +43 • VIT +20 • DEF +2.8% • HP +2.3% • HP +170 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +66 • VIT +34 • DEF +3.3% • HP +2.8% • HP +263 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +107 • VIT +55 • DEF +3.8% • HP +3.2% • HP +429 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • DEF +164 • VIT +84 • DEF +4.4% • HP +3.6% • HP +655 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.4% • DEF +208 • VIT +106 • DEF +4.4% • HP +3.6% • HP +831 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Bloodangel Elf Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +12 • Atk/s +0.9% • Dodge +0.8% • HP +24 |
| Uncommon | Total HP and DEF +0.9% • AGI +18 • Atk/s +1.2% • Dodge +1% • HP +35 |
| Rare | Total HP and DEF +1.2% • AGI +28 • Atk/s +1.5% • Dodge +1.2% • HP +55 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • AGI +43 • Atk/s +1.8% • Dodge +1.5% • HP +86 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • AGI +72 • Atk/s +2.1% • Dodge +1.7% • HP +143 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • AGI +109 • Atk/s +2.4% • Dodge +1.9% • HP +218 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.4% • AGI +138 • Atk/s +2.4% • Dodge +1.9% • HP +277 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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