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Set • Warrior

Bronze Set

The Bronze set is armor family 2 of 27 for the Warrior: Bronze Helm, Bronze Armor, Bronze Boots.

Lore

The Bronze set is the first metal armor a Warrior puts on after leaving leather behind. When the Seal broke, the bronze bells of the villages around Lorencia were hastily melted down, and from that metal came helms, breastplates and boots for everyone sworn to defend the wall.

Bronze Helm, Bronze Armor and Bronze Boots still carry the orange glow of the old bells. They suit a fighter who survived the fields and wants to keep going: they usually drop from Lorencia's boss and from the hordes of Noria and Elbeland, on the roads that lead away from home.

Pieces of the Bronze set

Wearing the pieces together, the set grants the Fortress bonus: +5% max HP with all 3 pieces, and half of it with 2.

Where the Bronze set drops

MapRequirementDropped by
LorenciaLevel 1Boss (sometimes)
NoriaLevel 8Monsters
ElbelandLevel 16Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Lorencia.

Bronze Helm

RarityStats
CommonTotal HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1% • HP +1% • HP +24
UncommonTotal HP and DEF +0.8% • DEF +9 • VIT +4 • DEF +1.3% • HP +1.3% • HP +35
RareTotal HP and DEF +1.1% • DEF +15 • VIT +8 • DEF +1.6% • HP +1.6% • HP +60 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +23 • VIT +11 • DEF +1.9% • HP +1.9% • HP +91 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • DEF +36 • VIT +20 • DEF +2.2% • HP +2.2% • HP +143 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • DEF +55 • VIT +29 • DEF +2.5% • HP +2.5% • HP +218 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • DEF +69 • VIT +37 • DEF +2.5% • HP +2.5% • HP +277 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Bronze Armor

RarityStats
CommonTotal HP and DEF +0.5% • DEF +8 • VIT +4 • DEF +1.5% • HP +1.2% • HP +32
UncommonTotal HP and DEF +0.8% • DEF +13 • VIT +7 • DEF +1.9% • HP +1.6% • HP +53
RareTotal HP and DEF +1.1% • DEF +20 • VIT +10 • DEF +2.4% • HP +2% • HP +80 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +34 • VIT +17 • DEF +2.8% • HP +2.4% • HP +137 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • DEF +55 • VIT +26 • DEF +3.3% • HP +2.7% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • DEF +84 • VIT +40 • DEF +3.7% • HP +3.1% • HP +335 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • DEF +106 • VIT +51 • DEF +3.7% • HP +3.1% • HP +425 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Bronze Boots

RarityStats
CommonTotal HP and DEF +0.5% • AGI +6 • Atk/s +0.8% • Dodge +0.6% • HP +12
UncommonTotal HP and DEF +0.8% • AGI +9 • Atk/s +1.1% • Dodge +0.9% • HP +18
RareTotal HP and DEF +1.1% • AGI +15 • Atk/s +1.3% • Dodge +1.1% • HP +30 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • AGI +23 • Atk/s +1.6% • Dodge +1.3% • HP +46 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • AGI +36 • Atk/s +1.8% • Dodge +1.5% • HP +72 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • AGI +55 • Atk/s +2.1% • Dodge +1.7% • HP +109 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • AGI +69 • Atk/s +2.1% • Dodge +1.7% • HP +138 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.