Set • Magic Gladiator
Destroy Set
The Destroy set is armor family 6 of 21 for the Magic Gladiator: Destroy Helm, Destroy Armor, Destroy Boots.
Lore
Destroy is the Magic Gladiator's armor designed for advancing, never for retreating. Its first wearers fought on Tarkan's borders against war machines and asked for thick plates in front and thin ones at the back: whoever wears Destroy has no plans to turn around.
The set follows the Magic Gladiator toward Aida's dark forests and the ruins of Kanturu. The Destroy Helm, Destroy Armor and Destroy Boots come from the bosses of Tarkan and Icarus, and appear in the hordes of Aida and Kanturu Ruins.
Pieces of the Destroy set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Destroy set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Tarkan | Level 63 | Boss (sometimes) |
| Icarus | Level 73 | Boss (sometimes) |
| Aida | Level 83 | Monsters |
| Kanturu Ruins | Level 94 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Tarkan.
Destroy Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +8 • VIT +4 • DEF +1.1% • HP +1.1% • HP +32 |
| Uncommon | Total HP and DEF +0.8% • DEF +13 • VIT +7 • DEF +1.4% • HP +1.4% • HP +53 |
| Rare | Total HP and DEF +1.1% • DEF +23 • VIT +13 • DEF +1.7% • HP +1.7% • HP +90 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.7% • DEF +34 • VIT +20 • DEF +2% • HP +2% • HP +137 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +55 • VIT +29 • DEF +2.4% • HP +2.4% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +87 • VIT +47 • DEF +2.7% • HP +2.7% • HP +349 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5% • DEF +111 • VIT +60 • DEF +2.7% • HP +2.7% • HP +443 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Destroy Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.6% • HP +1.3% • HP +48 |
| Uncommon | Total HP and DEF +0.8% • DEF +20 • VIT +11 • DEF +2.1% • HP +1.7% • HP +79 |
| Rare | Total HP and DEF +1.1% • DEF +33 • VIT +15 • DEF +2.6% • HP +2.1% • HP +130 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.7% • DEF +51 • VIT +26 • DEF +3.1% • HP +2.6% • HP +206 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +85 • VIT +42 • DEF +3.6% • HP +3% • HP +338 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +127 • VIT +65 • DEF +4.1% • HP +3.4% • HP +509 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5% • DEF +162 • VIT +83 • DEF +4.1% • HP +3.4% • HP +646 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Destroy Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +8 • Atk/s +0.9% • Dodge +0.7% • HP +16 |
| Uncommon | Total HP and DEF +0.8% • AGI +13 • Atk/s +1.2% • Dodge +0.9% • HP +26 |
| Rare | Total HP and DEF +1.1% • AGI +23 • Atk/s +1.4% • Dodge +1.1% • HP +45 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.7% • AGI +34 • Atk/s +1.7% • Dodge +1.4% • HP +69 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • AGI +55 • Atk/s +2% • Dodge +1.6% • HP +111 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • AGI +87 • Atk/s +2.3% • Dodge +1.8% • HP +175 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5% • AGI +111 • Atk/s +2.3% • Dodge +1.8% • HP +222 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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