Area 11
Kanturu Ruins
Kanturu Ruins is area 11 of 51 in Continent of Legend. It requires level 94, has 11 monster types and the boss Genocider Warrior.
Lore
Kanturu Ruins are the remains of a civilization of engineers that lived in the far east, beyond the forest of Aida. Kanturu was a city of gears and bronze domes, where mana was not prayed to but measured, channeled and set to drive machines. Its scholars took pride in not needing the Archangels, and beneath the city they built a power plant able to store energy for centuries.
That pride was their undoing. When the Seal broke, the plant drew in rotten mana instead of clean mana and burst from within. The city above collapsed, and what was left became a battlefield. The soldiers who tried to defend the ruins were turned into will-less warriors, and creatures half man and half beast crawled out of the rubble to hunt anything still moving.
Today the ruins belong to Splinter Wolves running in packs, to Iron Riders and Blade Hunters attacking from range, and to Kentauros, Gigantis, Satyros and Berserkers who prefer close combat. Above them all stands the Genocider Warrior, the cruelest form of the Genociders, a fighter shaped for nothing but destruction. His Brutal Strike comes down like a bronze press and leaves no room for mistakes.
Monsters in Kanturu Ruins
The horde of Kanturu Ruins comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Splinter WolfAgile • HP 1,002
Iron RiderRanged • HP 1,200
SatyrosMelee • HP 1,372
Blade HunterRanged • HP 1,309
KentaurosMelee • HP 1,492
GigantisMelee • HP 1,551
BerserkerMelee • HP 1,611
GenociderMelee • HP 1,671
Kentauros WarriorMelee • HP 1,730
Gigantis WarriorMelee • HP 1,790
Genocider WarriorMelee • HP 1,850
Boss of Kanturu Ruins

Genocider Warrior
Melee • HP 4,585 • Damage 122 • Defense 79
Special attack: Brutal Strike, every 4 attacks (155% of damage).
Loot focus: Balanced (Standard).
Best drops in Kanturu Ruins by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Legendary Sword | Lightning Sword |
| Helm | Black Dragon Helm | Dark Phoenix Helm |
| Armor | Black Dragon Armor | Dark Phoenix Armor |
| Boots | Black Dragon Boots | Dark Phoenix Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Chaos Lightning Staff | Staff of Destruction |
| Helm | Grand Soul Helm | Dark Soul Helm |
| Armor | Grand Soul Armor | Dark Soul Armor |
| Boots | Grand Soul Boots | Dark Soul Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bluewing Crossbow | Aquagold Crossbow |
| Helm | Holy Spirit Helm | Divine Helm |
| Armor | Holy Spirit Armor | Divine Armor |
| Boots | Holy Spirit Boots | Divine Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Rune Bastard Sword | Bloodangel Magic Sword |
| Helm | Destroy Helm | Phantom Helm |
| Armor | Destroy Armor | Phantom Armor |
| Boots | Destroy Boots | Phantom Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Shining Scepter | Soleil Scepter |
| Helm | Dark Master Helm | Adamantine Helm |
| Armor | Dark Master Armor | Adamantine Armor |
| Boots | Dark Master Boots | Adamantine Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Abyss Crescent | Demonic Glaive |
| Helm | Eternal Wing Helm | Succubus Helm |
| Armor | Eternal Wing Armor | Succubus Armor |
| Boots | Eternal Wing Boots | Succubus Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Drop chances in Kanturu Ruins
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.12% (1 in 808) | 0.95% (1 in 105) |
| Jewel of Soul (PT) | 0.082% (1 in 1,200) | 0.63% (1 in 158) |
| Jewel of Chaos (PT) | 0.00055% (1 in 180,000) | 0.0088% (1 in 11,000) |
| Taming Seal (PT) | 0.082% (1 in 1,200) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Kanturu Ruins on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 94 | Normal |
| Hard | Level 94 • 19 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 94 • 360 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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