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Set • Mage

Soul Wizard Set

The Soul Wizard set is armor family 14 of 22 for the Mage: Soul Wizard Helm, Soul Wizard Armor, Soul Wizard Boots.

Lore

The Soul Wizard set was sewn with threads spun from the mana of mages who gave themselves up to close small rifts. Whoever wears the robe feels a calm presence nearby, like an old teacher watching every spell with care.

For a Mage, it is both an inheritance and a burden. Soul Wizard Helm, Soul Wizard Armor and Soul Wizard Boots usually drop from the bosses of Kalima 6, Kalima 7 and Ubaid, and appear in Alkmar and Debenter, where elementals fight over every scrap of land.

Pieces of the Soul Wizard set

Wearing the pieces together, the set grants the Arcane Convergence bonus: +5% damage • +10% Mana/s with all 3 pieces, and half of it with 2.

Where the Soul Wizard set drops

MapRequirementDropped by
Kalima 6Level 248Boss (sometimes)
Kalima 7Level 260Boss (sometimes)
UbaidLevel 150 • 1 ResetBoss (sometimes)
AlkmarLevel 159 • 1 ResetMonsters
DebenterLevel 170 • 1 ResetMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Kalima 6.

Soul Wizard Helm

RarityStats
CommonTotal HP and DEF +0.6% • DEF +12 • VIT +8 • DEF +1.2% • HP +1.2% • HP +48
UncommonTotal HP and DEF +0.9% • DEF +20 • VIT +11 • DEF +1.6% • HP +1.6% • HP +79
RareTotal HP and DEF +1.3% • DEF +33 • VIT +18 • DEF +1.9% • HP +1.9% • HP +130 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +51 • VIT +29 • DEF +2.3% • HP +2.3% • HP +206 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • DEF +85 • VIT +46 • DEF +2.7% • HP +2.7% • HP +338 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • DEF +127 • VIT +69 • DEF +3.1% • HP +3.1% • HP +509 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • DEF +162 • VIT +88 • DEF +3.1% • HP +3.1% • HP +646 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Soul Wizard Armor

RarityStats
CommonTotal HP and DEF +0.6% • DEF +20 • VIT +10 • DEF +1.8% • HP +1.5% • HP +80
UncommonTotal HP and DEF +0.9% • DEF +31 • VIT +15 • DEF +2.4% • HP +2% • HP +124
RareTotal HP and DEF +1.3% • DEF +48 • VIT +25 • DEF +2.9% • HP +2.4% • HP +190 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +77 • VIT +37 • DEF +3.5% • HP +2.9% • HP +309 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • DEF +124 • VIT +62 • DEF +4% • HP +3.4% • HP +494 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • DEF +193 • VIT +95 • DEF +4.6% • HP +3.8% • HP +771 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • DEF +245 • VIT +120 • DEF +4.6% • HP +3.8% • HP +978 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Soul Wizard Boots

RarityStats
CommonTotal HP and DEF +0.6% • AGI +12 • Atk/s +1% • Dodge +0.8% • HP +24
UncommonTotal HP and DEF +0.9% • AGI +20 • Atk/s +1.3% • Dodge +1% • HP +40
RareTotal HP and DEF +1.3% • AGI +33 • Atk/s +1.6% • Dodge +1.3% • HP +65 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • AGI +51 • Atk/s +1.9% • Dodge +1.5% • HP +103 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • AGI +85 • Atk/s +2.2% • Dodge +1.8% • HP +169 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • AGI +127 • Atk/s +2.6% • Dodge +2% • HP +255 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • AGI +162 • Atk/s +2.6% • Dodge +2% • HP +323 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.