Class
Mage
Energy raises damage and Mana. Stronger with several effects on the target.
Lore
Mages (Mago) are the scholars of mana, the class that turns knowledge into destruction. They come from the libraries and towers of Lorencia, where they spent years learning to hear the mana rivers beneath the stone. When the mana rotted, they were the first to feel it, and the first to understand that only clean spellcraft could stand against it.
In battle, they stay behind the front line and rain magic from afar: Bola de Fogo, Relâmpago, Tempestade de Gelo and Espíritos Malignos. The more different elements wound the enemy at once, the more devastating the Mage becomes. They are fragile up close, but few enemies ever reach them.
Passive
High magic pressure: ENE raises damage, Mana and recovery. Elemental Mastery: magic damage grows with the variety of elemental statuses active on the target (up to +18%).
Mage skills

Fire Ball DAMAGE
235% damage at Lv.1. Burn chance.
Unlocks at level 1 • Cooldown 5 s • Mana 18

Hellfire AREA
4 erupções of 92% (368% total) em volta do Mago no Lv.1. Burn chance.
Unlocks at level 10 or through the starter quest • Cooldown 12 s • Mana 38

Ice Storm CONTROL
3 hits of 118% (354% total) at Lv.1. Applies Chill; chance to Freeze.
Unlocks at level 35 or by defeating the area 2 boss • Cooldown 13 s • Mana 40

Evil Spirits BURST
5 hits of 128% (640% total) at Lv.1.
Unlocks at level 90 or by defeating the area 4 boss • Cooldown 23 s • Mana 72
Mage equipment
Wings
Heaven WingsLevel 1 wing
Archangel WingsLevel 2 wing
Wing of EternalLevel 3 wing
Wing of EmberLevel 4 wing
Wing of AeonLevel 5 wing
Wing of AstralLevel 6 wing
Wing of CelestineLevel 7 wing
Weapons (30)
Skull Staff · Angelic Staff · Serpent Staff · Thunder Staff · Legendary Staff · Gorgon Staff · Staff of Resurrection · Dragon Soul Staff · Chaos Lightning Staff · Staff of Destruction · Platina Staff · Staff of Kundun · Inberial Staff · Grand Viper Staff · Miracle Staff · Chromatic Staff · Spite Staff · Bloodangel Staff · Darkangel Staff · Divine Staff of Archangel · Holyangel Staff · Soul Staff · Blue Eye Staff · Silver Heart Staff · Manticore Staff · Brilliant Staff · Apocalypse Staff · Lightning Staff · Temple Guard Wizard Staff · Imperial Wizard Staff
Sets (22)
Pad · Bone · Sphinx · Legendary · Eclipse · Grand Soul · Dark Soul · Hades · Bloodangel Wizard · Dark Devil · Venom Mist · Darkangel Wizard · Holyangel Wizard · Soul Wizard · Blue Eye Wizard · Silver Heart Wizard · Manticore Wizard · Brilliant Wizard · Crimson Apocalypse Wizard · Ancient Lightning Wizard · Temple Guard Wizard · Ancestral Imperial Wizard
Frequently asked questions
Which classes are there?
- Warrior, Mage and Archer: available from the start.
- Magic Gladiator: unlocks with 5 Resets on the account.
- Dark Lord: unlocks with 10 Resets on the account.
- Summoner: unlocks with 5 Resets on the account.
The account has 4 hero slots. To switch or create another: 👤 ACCOUNT › CHARACTERS.
How do I spend my points?
On the BATTLE screen, CHARACTER card › SEE DETAILS › ATTRIBUTES.
- Use +1, +10, +100 or MAX, then CONFIRM.
- If unsure, tap ✨ APPLY RECOMMENDED NOW.
At level 30 automatic distribution turns on by itself. You can turn it off and pick the style (Damage, Balanced or Sustain).
What does each attribute do?
- STR: attack for the Warrior and the Dark Lord.
- AGI: attack speed and critical; it's the Archer's attack.
- VIT: health (HP) and defense.
- ENE: mana; it's the Mage's attack.
- CMD: Dark Lord only, strengthens the Dark Raven, the Dark Horse and his skills.
The Magic Gladiator uses STR and ENE together.
How do I get and improve skills?
Each class has 4 skills. They unlock at levels 1, 10, 35 and 90, or earlier by beating the bosses of areas 2 and 4. They fire on their own in combat.
To improve them: SEE DETAILS › SKILLS › UPGRADE, paying Gold (up to level 20). If it fails you only lose the Gold; the skill doesn't drop a level.
MASTERY: after level 20 a skill goes up to level 150. Each level needs a minimum Reset (level 150 needs Reset 1500), Gold and a little Bless and Soul. At the milestones 25, 50, 75, 100 and 125 you need the Mastery Seal (it counts for all 4 skills), paid with Jewel of Dark or with jewels. Each level gives +3% damage and each milestone (10, 20, 25, 50, 75, 100, 125 and 150) gives another +20%; each milestone also cuts 1.5% off the cooldown.
How they are used (Smart, Save Mana or Max DPS) is in BATTLE ORDERS › AUTOMATION. Smart and Max DPS use the ready skill as soon as Mana allows, in order of preference; if the first one is on cooldown, the next one fires. Save Mana keeps Mana and only uses skills above half Mana (always on bosses).
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