Monster
Axe Warrior
Axe Warrior is a monster of the melee type found in Land of Trials.
Lore
The Axe Warrior is an axe-wielding fighter who guards the paths of Land of Trials. This land was the proving ground where the Archangels tested candidates for their orders. The examiners of stone and flesh they left behind kept running the trials after the fall, but the rotten mana stripped them of all mercy.
It fights up close, with a two-handed axe and wide swings that cleave the air. It is direct: it advances, spins and advances again. Its original task was to teach dodging, and it still punishes anyone who stands still. Candidates of old called this test the axe dance.
Where Axe Warrior appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Land of Trials | Horde | Level 158 | 2,559 | 169 | 48 | 138 | 53 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Axe Warrior drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Land of Trials.
Drop chances in Land of Trials
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.18% (1 in 542) |
| Jewel of Soul (PT) | 0.12% (1 in 813) |
| Jewel of Chaos (PT) | 0.00082% (1 in 120,000) |
| Taming Seal (PT) | 0.12% (1 in 813) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.18% (1 in 542) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.12% (1 in 813) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00082% (1 in 120,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.12% (1 in 813) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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