Monster
Lizard Warrior
Lizard Warrior is a monster of the melee type found in Land of Trials.
Lore
The Lizard Warrior is a lizard fighter that patrols the warm marshes of Land of Trials. Its people were recruited by the Archangels to serve as opponents for the candidates, because they fight in ways no human does. When the Archangels departed the lizards stayed, and the trials became hunts.
It fights up close, with a short spear, claws and a tail that sweeps at the legs. It changes rhythm constantly, mixing quick attacks with feints. Whoever watches only the spear gets knocked down by the tail. The Archangels used to say no one was ready for the orders before beating a lizard in its own marsh.
Where Lizard Warrior appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Land of Trials | Horde | Level 158 | 2,864 | 183 | 51 | 153 | 59 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Lizard Warrior drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Land of Trials.
Drop chances in Land of Trials
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.18% (1 in 542) |
| Jewel of Soul (PT) | 0.12% (1 in 813) |
| Jewel of Chaos (PT) | 0.00082% (1 in 120,000) |
| Taming Seal (PT) | 0.12% (1 in 813) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.18% (1 in 542) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.12% (1 in 813) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00082% (1 in 120,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.12% (1 in 813) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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