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Monster

Fire Golem

Fire Golem is a monster of the tank type found in Land of Trials.

Lore

The Fire Golem is a golem of glowing rock that watches over the final trials of Land of Trials. The Archangels shaped it from stones brought out of Vulcanus to test the candidates' courage in the face of fire. The rotten mana stoked the flame inside it until the heat cracked its own skin.

It is a tank: it takes many blows and never steps back. It attacks with burning fists and leaves the ground around it too hot to stand on. Anyone facing it has to keep moving without losing their aim. It was the final trial before Erohim, and it still is.

Where Fire Golem appears

MapRoleRequirementHPDamageDefenseEXPGold
Land of TrialsHordeLevel 1584,6052498419977

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Fire Golem drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Land of Trials.

Drop chances in Land of Trials

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.18% (1 in 542)
Jewel of Soul (PT)0.12% (1 in 813)
Jewel of Chaos (PT)0.00082% (1 in 120,000)
Taming Seal (PT)0.12% (1 in 813)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.18% (1 in 542)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.12% (1 in 813)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00082% (1 in 120,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.12% (1 in 813)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Land of Trials