Monster
Bloody Wolf
Bloody Wolf is a monster of the agile type found in Tarkan.
Lore
The Bloody Wolf is a desert wolf of Tarkan, its fur as red as the sand at sunset. Caravans feared it long before the Night of the Broken Seal, but the rotten mana made the packs bigger, bolder and able to run all day beneath the sun.
It hunts in packs and at speed, surrounding a hero and striking from the flanks with short bites. Alone it would be just a wolf; together, the pack circles its prey until it tires. Caravans have learned to travel together and keep their torches lit even under the sun, because the pack tends to strike in the hottest hours.
Where Bloody Wolf appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Tarkan | Horde | Level 63 | 764 | 99 | 24 | 55 | 25 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Bloody Wolf drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Tarkan.
Drop chances in Tarkan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.093% (1 in 1,100) |
| Jewel of Soul (PT) | 0.062% (1 in 1,600) |
| Jewel of Chaos (PT) | 0.00042% (1 in 240,000) |
| Taming Seal (PT) | 0.062% (1 in 1,600) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.093% (1 in 1,100) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.062% (1 in 1,600) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00042% (1 in 240,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.062% (1 in 1,600) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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