Monster
Mutant
Mutant is a monster of the melee type found in Tarkan.
Lore
The Mutant is a misshapen creature born in the dunes of Tarkan, where rotten mana mingles with sand and heat. The nomads say each one was once a desert animal, a lizard, a jackal or a camel, until the tainted sand rewrote it from the inside.
It fights up close, with oversized arms and clumsy but powerful blows. It has no tactics at all and charges straight at the hero, and the real danger comes when several burst out from behind the same dune. The nomads burn herbs at night to keep them away from their camps.
Where Mutant appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Tarkan | Horde | Level 63 | 872 | 85 | 32 | 51 | 23 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Mutant drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Tarkan.
Drop chances in Tarkan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.093% (1 in 1,100) |
| Jewel of Soul (PT) | 0.062% (1 in 1,600) |
| Jewel of Chaos (PT) | 0.00042% (1 in 240,000) |
| Taming Seal (PT) | 0.062% (1 in 1,600) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.093% (1 in 1,100) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.062% (1 in 1,600) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00042% (1 in 240,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.062% (1 in 1,600) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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