Monster
Crimson Flame's Alphacrust
Crimson Flame's Alphacrust is a monster of the melee type found in Crimson Flame's Icarus.
Lore
The Crimson Flame's Alphacrust is the leader of the shelled beasts of Crimson Flame's Icarus, larger and older than the Megacrusts. Its crust does more than glow: it puffs red smoke with every step, and the island's other creatures follow that trail like soldiers following a banner.
It fights up close, with heavy charges and pincers that tear chips off armor. Wherever it goes, the pack goes too, so bringing it down early often breaks apart the whole horde around it. The island's other monsters seem to falter when it falls, like soldiers who have lost their banner.
Where Crimson Flame's Alphacrust appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Crimson Flame's Icarus | Horde | Level 300 • 1 Reset | 39,205 | 977 | 137 | 1,810 | 501 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Crimson Flame's Alphacrust drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Crimson Flame's Icarus.
Drop chances in Crimson Flame's Icarus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) |
| Jewel of Soul (PT) | 0.27% (1 in 368) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) |
| Taming Seal (PT) | 0.27% (1 in 368) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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