Monster
Crimson Flame's Queen Rainier
Crimson Flame's Queen Rainier is a monster of the magic type found in Crimson Flame's Icarus.
Lore
The Crimson Flame's Queen Rainier is a cloud queen of Crimson Flame's Icarus, who once ruled the rain and winds of the floating islands. When the crimson fire arrived, she tried to put it out with storms, but the rotten mana turned her rain into drops of flame.
She fights from a distance, casting spells of liquid fire that fall from above like a burning drizzle. She prefers to stay behind the other creatures, sheltered, and only comes closer when she believes the hero is too tired to strike back.
Where Crimson Flame's Queen Rainier appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Crimson Flame's Icarus | Horde | Level 300 • 1 Reset | 30,788 | 1,007 | 112 | 1,510 | 418 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Crimson Flame's Queen Rainier drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Crimson Flame's Icarus.
Drop chances in Crimson Flame's Icarus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) |
| Jewel of Soul (PT) | 0.27% (1 in 368) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) |
| Taming Seal (PT) | 0.27% (1 in 368) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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