Monster
Crimson Flame's Alquamos
Crimson Flame's Alquamos is a monster of the melee type found in Crimson Flame's Icarus.
Lore
The Crimson Flame's Alquamos is a winged creature from the sky islands of Crimson Flame's Icarus, which once glided between the clouds feeding on insects of light. When a crimson flame came down from the rifts and set the sky ablaze, its wings caught fire and have never gone out.
It fights up close, diving from above and striking with glowing claws before climbing again. It tends to attack in waves alongside its kin, leaving red trails in the air that give away where the next dive will come from.
Where Crimson Flame's Alquamos appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Crimson Flame's Icarus | Horde | Level 300 • 1 Reset | 28,888 | 792 | 114 | 1,360 | 376 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Crimson Flame's Alquamos drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Crimson Flame's Icarus.
Drop chances in Crimson Flame's Icarus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) |
| Jewel of Soul (PT) | 0.27% (1 in 368) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) |
| Taming Seal (PT) | 0.27% (1 in 368) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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