Monster and boss
Crimson Flame's Phantom Knight
Crimson Flame's Phantom Knight is a boss of the tank type found in Crimson Flame's Icarus.
Lore
The Crimson Flame's Phantom Knight is the boss of Crimson Flame's Icarus, the specter of a knight who defended the cloud bridge between the sky islands. He fell trying to hold back the crimson fire, but the flame would not let him go: now his empty armor burns from within, held up only by the will to stand guard.
It fights like a bastion, taking enormous punishment without losing its footing. When its lance glows red, Colossal Impact follows, a thrust that cracks the floating stones. Whoever faces the knight needs the stamina for a long fight.
Special attack
Colossal Impact: every 4 attacks, Crimson Flame's Phantom Knight hits for 173% of its normal damage. Loot focus: Armor (Advanced).
Where Crimson Flame's Phantom Knight appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Crimson Flame's Icarus | Horde | Level 300 • 1 Reset | 51,986 | 1,163 | 200 | 1,960 | 542 |
| Crimson Flame's Icarus | Boss | Level 300 • 1 Reset | 113,697 | 917 | 340 | 12,197 | 2,830 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Crimson Flame's Phantom Knight drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Crimson Flame's Icarus.
Drop chances in Crimson Flame's Icarus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) |
| Jewel of Soul (PT) | 0.27% (1 in 368) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) |
| Taming Seal (PT) | 0.27% (1 in 368) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.41% (1 in 246) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0018% (1 in 55,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.27% (1 in 368) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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