Monster
Deep D Cyclops
Deep D Cyclops is a monster of the melee type found in Deep Dungeon.
Lore
The Deep D Cyclops is a cyclops dwelling in the deepest caverns of Deep Dungeon. After generations without light, its single eye grew huge and pale, able to see in the dark as if it were day; the rotten mana dripping down the walls left its skin grey and hard.
It brawls up close with a stone club torn from the cavern itself. Its blows are slow but heavy, and their noise echoes down the whole corridor. Those who manage to stay out of that single eye's sight stand a good chance.
Where Deep D Cyclops appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Deep Dungeon | Horde | Level 232 • 1 Reset | 16,644 | 558 | 95 | 807 | 244 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Deep D Cyclops drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Deep Dungeon.
Drop chances in Deep Dungeon
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.36% (1 in 280) |
| Jewel of Soul (PT) | 0.24% (1 in 421) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) |
| Taming Seal (PT) | 0.24% (1 in 421) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.36% (1 in 280) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.24% (1 in 421) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.24% (1 in 421) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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