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Monster

Deep D Larva

Deep D Larva is a monster of the melee type found in Deep Dungeon.

Lore

The Deep D Larva is the giant larva that crawls through the deepest tunnels of Deep Dungeon, below the old dungeons where heroes once fought. Down there, far from any light, it grew pale and blind, guided only by the warmth of living bodies.

It attacks up close, with mandibles that grind through leather and metal. It is slow, but it comes in numbers, spilling out of cracks in the walls. Adventurers say that in the corridors of Deep Dungeon, the scraping of larvae against stone never stops.

Where Deep D Larva appears

MapRoleRequirementHPDamageDefenseEXPGold
Deep DungeonHordeLevel 232 • 1 Reset15,19652690742224

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Deep D Larva drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Deep Dungeon.

Drop chances in Deep Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.36% (1 in 280)
Jewel of Soul (PT)0.24% (1 in 421)
Jewel of Chaos (PT)0.0016% (1 in 63,000)
Taming Seal (PT)0.24% (1 in 421)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.36% (1 in 280)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.24% (1 in 421)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0016% (1 in 63,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.24% (1 in 421)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Deep Dungeon