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Monster

Deep D Hell Hound

Deep D Hell Hound is a monster of the agile type found in Deep Dungeon.

Lore

The Deep D Hell Hound is the hellish hound that hunts through the corridors of Deep Dungeon. Leaner and hungrier than its kin from the upper levels, its hide is covered in scars and its eyes burn like embers, and it smells fear before it hears footsteps.

It attacks in packs, too fast to follow, biting and pulling back in waves. One alone is fragile, but they never travel alone: when the first one howls, the rest of the pack pours out of every tunnel at once.

Where Deep D Hell Hound appears

MapRoleRequirementHPDamageDefenseEXPGold
Deep DungeonHordeLevel 232 • 1 Reset15,05266874906274

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Deep D Hell Hound drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Deep Dungeon.

Drop chances in Deep Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.36% (1 in 280)
Jewel of Soul (PT)0.24% (1 in 421)
Jewel of Chaos (PT)0.0016% (1 in 63,000)
Taming Seal (PT)0.24% (1 in 421)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.36% (1 in 280)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.24% (1 in 421)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0016% (1 in 63,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.24% (1 in 421)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Deep Dungeon