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Monster

Deep D Thunder Lich

Deep D Thunder Lich is a monster of the magic type found in Deep Dungeon.

Lore

The Deep D Thunder Lich is an undead sorcerer who locked himself in the deep levels of Deep Dungeon to study thunder magic away from prying eyes. He died there, but his obsession did not: the rotten mana kept his withered body standing and the spell alive in his hands.

He fights from afar, conjuring blue lightning that crackles along the damp walls and leaps from puddle to puddle. He stays sheltered behind the dead warriors, casting spell after spell while the hero tries to cut a path to him.

Where Deep D Thunder Lich appears

MapRoleRequirementHPDamageDefenseEXPGold
Deep DungeonHordeLevel 232 • 1 Reset19,9867741011,004304

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Deep D Thunder Lich drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Deep Dungeon.

Drop chances in Deep Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.36% (1 in 280)
Jewel of Soul (PT)0.24% (1 in 421)
Jewel of Chaos (PT)0.0016% (1 in 63,000)
Taming Seal (PT)0.24% (1 in 421)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.36% (1 in 280)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.24% (1 in 421)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0016% (1 in 63,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.24% (1 in 421)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Deep Dungeon