Monster
Deep D Dark Knight
Deep D Dark Knight is a monster of the tank type found in Deep Dungeon.
Lore
The Deep D Dark Knight is a black-armored knight guarding the narrowest passages of Deep Dungeon. He belonged to an order that embraced the rotten mana of its own free will, believing the darkness would give them strength to defeat Kundun; they gained strength, but lost themselves.
He withstands punishment like an iron wall, his thick plates seeming to swallow every blow. He advances slowly, shield forward, blocking entire corridors on his own. Bringing him down takes persistence, and adventurers learn not to face him when they are already worn out.
Where Deep D Dark Knight appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Deep Dungeon | Horde | Level 232 • 1 Reset | 27,347 | 772 | 159 | 1,070 | 323 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Deep D Dark Knight drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Deep Dungeon.
Drop chances in Deep Dungeon
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.36% (1 in 280) |
| Jewel of Soul (PT) | 0.24% (1 in 421) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) |
| Taming Seal (PT) | 0.24% (1 in 421) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.36% (1 in 280) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.24% (1 in 421) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.24% (1 in 421) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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