Monster
Deep D Poison Bull Fighter
Deep D Poison Bull Fighter is a monster of the melee type found in Deep Dungeon.
Lore
The Deep D Poison Bull Fighter is a long-horned bull-man living in the flooded galleries of Deep Dungeon. For years it drank the stagnant, tainted water of the deep levels, and the poison spread through its blood, leaving its hide greenish and its breath acrid.
It fights up close with a double-bladed axe and head-down charges. It is brutish and direct, and every swing thickens the air with the smell of the underground swamp. Heroes learn to sidestep its charges rather than try to block them.
Where Deep D Poison Bull Fighter appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Deep Dungeon | Horde | Level 232 • 1 Reset | 21,709 | 673 | 112 | 1,037 | 313 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Deep D Poison Bull Fighter drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Deep Dungeon.
Drop chances in Deep Dungeon
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.36% (1 in 280) |
| Jewel of Soul (PT) | 0.24% (1 in 421) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) |
| Taming Seal (PT) | 0.24% (1 in 421) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.36% (1 in 280) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.24% (1 in 421) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.24% (1 in 421) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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