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Boss

Deep Dungeon Gorgon

Deep Dungeon Gorgon is a boss of the tank type found in Deep Dungeon.

Lore

Deep Dungeon Gorgon is the creature that reigns at the bottom of Deep Dungeon, an older and heavier relative of the Gorgon that haunts the dungeons above. They say the other was born from her, and that while the young one climbed toward the surface, this one stayed below, growing in silence for centuries.

Her body is covered in stone scales, and she takes blows as if she were part of the dungeon's own rock. When the hero pushes too hard, she rises to her full height and crashes down with Colossal Impact, a blow that shakes dust and stones loose from the cavern ceiling.

Special attack

Colossal Impact: every 4 attacks, Deep Dungeon Gorgon hits for 173% of its normal damage. Loot focus: Armor (Advanced).

Where Deep Dungeon Gorgon appears

MapRoleRequirementHPDamageDefenseEXPGold
Deep DungeonBossLevel 232 • 1 Reset61,0936182696,5281,655

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

As a boss, Deep Dungeon Gorgon drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Deep Dungeon.

Drop chances in Deep Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment100%
Blacksmith Scroll2%
Jewel of Bless (PT)2.7%
Jewel of Soul (PT)1.8%
Jewel of Chaos (PT)0.025% (1 in 3,900)
Taming Seal (PT)0.15% (1 in 667)
Ascension Core1.5%
Loch's Feather (PT)0.36% (1 in 279)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Uncommon87%
Rare12%
Epic0.3% (1 in 333)
Legendary0.008% (1 in 12,000)
Ancient0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment100%100%100%
Blacksmith Scroll2%2%2%
Jewel of Bless (PT)2.7%2.5%2.3%
Jewel of Soul (PT)1.8%1.6%1.5%
Jewel of Chaos (PT)0.025% (1 in 3,900)0.023% (1 in 4,400)0.021% (1 in 4,700)
Taming Seal (PT)0.15% (1 in 667)0.15% (1 in 667)0.15% (1 in 667)
Ascension Core1.5%1.5%1.5%
Loch's Feather (PT)0.36% (1 in 279)0.36% (1 in 279)0.36% (1 in 279)
RarityNormalHardHardcore
Uncommon87%87%87%
Rare12%12%12%
Epic0.3% (1 in 333)0.45% (1 in 222)0.75% (1 in 133)
Legendary0.008% (1 in 12,000)0.012% (1 in 8,300)0.02% (1 in 5,000)
Ancient0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Deep Dungeon