Monster and boss
Devil Sorcery
Devil Sorcery is a boss of the magic type found in Kardamahal Underground Temple.
Lore
The Devil Sorcery is the boss of Kardamahal Underground Temple, the pure sorcery that Kundun's cultists awakened on the temple's deepest altar. It is not quite a creature: it is a spell that learned to think, wrapped in black robes and purple flames that never die.
It fights from a distance, casting curses and bolts of demonic energy from inside the altar's circle. When the runes on the floor light up, it unleashes Arcane Burst, a wave that makes the whole temple tremble. Interrupting its spells early is vital.
Special attack
Arcane Burst: every 4 attacks, Devil Sorcery hits for 161% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Endgame).
Where Devil Sorcery appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kardamahal Underground Temple | Horde | Level 265 • 3 Resets | 108,467 | 2,297 | 190 | 4,916 | 1,188 |
| Kardamahal Underground Temple | Boss | Level 265 • 3 Resets | 227,661 | 1,756 | 323 | 19,759 | 4,006 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Devil Sorcery drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Kardamahal Underground Temple.
Drop chances in Kardamahal Underground Temple
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.51% (1 in 197) |
| Jewel of Soul (PT) | 0.34% (1 in 295) |
| Jewel of Chaos (PT) | 0.0023% (1 in 44,000) |
| Taming Seal (PT) | 0.34% (1 in 295) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.51% (1 in 197) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.34% (1 in 295) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0023% (1 in 44,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.34% (1 in 295) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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