Boss
Gnome
Lore
Gnome is the earth spirit that guarded the roots of the world beneath Ubaid and Alkmar. He was small, serious and hardworking, and spent centuries mending the cracks in the rock through which mana flowed. When rotten mana rose through those same cracks, it reached him first.
Today he is a hulking mass of stone and dry moss, short and broad, who brawls up close with fists the size of boulders. He takes his time, cornering the hero until he can unleash Brutal Strike, a downward blow that makes the ground sink.
Special attack
Brutal Strike: every 4 attacks, Gnome hits for 158% of its normal damage. Loot focus: Balanced (Advanced).
Where Gnome appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ubaid | Boss | Level 150 • 1 Reset | 25,704 | 362 | 152 | 2,435 | 680 |
| Alkmar | Boss | Level 159 • 1 Reset | 25,618 | 361 | 151 | 2,435 | 680 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Gnome drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on each map's page: Ubaid, Alkmar.
Drop chances in Ubaid
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.2% |
| Jewel of Soul (PT) | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.2% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.5% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) | 0.26% (1 in 385) | 0.26% (1 in 385) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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