Boss
God of Darkness
God of Darkness is a boss of the melee type found in Swamp of Darkness.
Lore
God of Darkness is the entity that rules the heart of the Swamp of Darkness. He is no true god, but an ancient swamp spirit that soaked up so much rotten mana he came to believe he was one; his servants, however, worship him as such, and he feeds on that devotion.
He fights up close, emerging from the fog with dark claws and a body that seems made of liquid shadow. He attacks with growing fury until he unleashes Dark Oblivion, a blow wrapped in darkness so thick it seems to blot out the world around it.
Special attack
Dark Oblivion: every 4 attacks, God of Darkness hits for 185% of its normal damage and ignores 18% of your defense. Loot focus: Balanced (Advanced).
Where God of Darkness appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Swamp of Darkness | Boss | Level 245 • 1 Reset | 56,622 | 596 | 204 | 5,300 | 1,321 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, God of Darkness drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Swamp of Darkness.
Drop chances in Swamp of Darkness
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.8% |
| Jewel of Soul (PT) | 1.9% |
| Jewel of Chaos (PT) | 0.026% (1 in 3,800) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.37% (1 in 267) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.8% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.9% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.026% (1 in 3,800) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.37% (1 in 267) | 0.37% (1 in 267) | 0.37% (1 in 267) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free



