Monster
Swamp Ent
Swamp Ent is a monster of the melee type found in Swamp of Darkness.
Lore
The Swamp Ent is an ancient tree that awoke in the Swamp of Darkness after the rotten mana soaked its roots. It was once one of the forest's shepherds, who watched over young saplings; now its trunk is covered in sludge and fungus, and it guards nothing but its own resentment.
It fights up close with heavy branches that sweep the ground like arms. It is slow to get moving, but every blow carries the weight of a whole trunk. Adventurers grow wary of any tree that stands a little too still in that swamp.
Where Swamp Ent appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Swamp of Darkness | Horde | Level 245 • 1 Reset | 17,243 | 570 | 95 | 836 | 248 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Swamp Ent drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Swamp of Darkness.
Drop chances in Swamp of Darkness
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.37% (1 in 273) |
| Jewel of Soul (PT) | 0.24% (1 in 409) |
| Jewel of Chaos (PT) | 0.0016% (1 in 61,000) |
| Taming Seal (PT) | 0.24% (1 in 409) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.37% (1 in 273) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.24% (1 in 409) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0016% (1 in 61,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.24% (1 in 409) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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