Area 35
Swamp of Darkness
Swamp of Darkness is area 35 of 51 in Continent of Legend. It requires level 245 • 1 reset, has 4 monster types and the boss God of Darkness.
Lore
Swamp of Darkness is what remains of a sacred grove that once surrounded an ancient sanctuary, now drowned in a marsh where sunlight never reaches the ground. The trees are so tall and twisted that they form an unbroken roof, and the black water between the roots reflects nothing at all. Some say it is the shadowed twin of the Swamp of Peace, as if the same place had been dreamed twice.
The sanctuary's priests worshipped a god of rest, who brought peaceful sleep to the sick. On the Night of the Broken Seal their prayers turned inside out: instead of sleep, the god began to grant oblivion. The priests forgot their own names, the trees forgot they were trees, and the swamp slowly swallowed the temple stone by stone until only the altar remained.
Swamp Ent and Wooden Beast are the trees themselves, woken in anger, lumbering in to crush whatever comes close. Mutantile crawls through the mud in search of prey, while Swamp Wizard casts spells from the shadows of the canopy. On the sunken altar reigns the God of Darkness, the fallen deity. His Dark Oblivion wraps heroes in a darkness so deep that, for a moment, even the will to fight seems forgotten.
Monsters in Swamp of Darkness
The horde of Swamp of Darkness comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Swamp of Darkness

God of Darkness
Melee • HP 56,622 • Damage 596 • Defense 204
Special attack: Dark Oblivion, every 4 attacks (185% of damage, ignores 18% of defense).
Loot focus: Balanced (Advanced).
Best drops in Swamp of Darkness by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Soul Staff | Blue Eye Staff |
| Helm | Manticore Wizard Helm | Brilliant Wizard Helm |
| Armor | Manticore Wizard Armor | Brilliant Wizard Armor |
| Boots | Manticore Wizard Boots | Brilliant Wizard Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Holyangel Bow | Soul Bow |
| Helm | Silver Heart Elf Helm | Manticore Elf Helm |
| Armor | Silver Heart Elf Armor | Manticore Elf Armor |
| Boots | Silver Heart Elf Boots | Manticore Elf Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Magic Gladiator
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Silver Heart Scepter | Manticore Scepter |
| Helm | Silver Heart Lord Helm | Manticore Lord Helm |
| Armor | Silver Heart Lord Armor | Manticore Lord Armor |
| Boots | Silver Heart Lord Boots | Manticore Lord Boots |
| Pendant | Jasper Necklace | Lapis Lazuli Necklace |
| Ring | Protection Ring | Protector Protection Ring |
Summoner
Drop chances in Swamp of Darkness
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.37% (1 in 273) | 2.8% |
| Jewel of Soul (PT) | 0.24% (1 in 409) | 1.9% |
| Jewel of Chaos (PT) | 0.0016% (1 in 61,000) | 0.026% (1 in 3,800) |
| Taming Seal (PT) | 0.24% (1 in 409) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.37% (1 in 267) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.37% (1 in 267) | — | 0.37% (1 in 267) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Swamp of Darkness on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 245 • 1 Reset | Normal |
| Hard | Level 245 • 89 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 245 • 559 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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