Boss
Gorgon
Gorgon is a boss of the tank type found in Dungeon.
Lore
The Gorgon is the boss of the Dungeon, a horned demon with scales of stone that slept at the bottom of the maze, imprisoned behind a door sealed by the Archangels. On the Night of the Broken Seal that door cracked along with everything else, and the old kingdom understood too late what its guards had been trying to hold back.
Huge and resilient, it endures staggering punishment and advances unhurried on anyone who reaches its hall. When it stares at a hero for too long, it releases Stone Gaze, a grey flash that hits the hero with the weight of a granite avalanche.
Special attack
Stone Gaze: every 4 attacks, Gorgon hits for 162% of its normal damage and ignores 10% of your defense. Loot focus: Armor (Standard).
Where Gorgon appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Dungeon | Boss | Level 34 | 2,747 | 86 | 83 | 298 | 118 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Gorgon drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Dungeon.
Drop chances in Dungeon
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.48% (1 in 207) |
| Jewel of Soul (PT) | 0.32% (1 in 311) |
| Jewel of Chaos (PT) | 0.0045% (1 in 22,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 0.48% (1 in 207) | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.32% (1 in 311) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.0045% (1 in 22,000) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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