Monster
Great Bahamut of Abyss
Great Bahamut of Abyss is a monster of the melee type found in Atlans Abyss.
Lore
The Great Bahamut of Abyss is the patriarch of the sea serpents of Atlans Abyss, so ancient that the drowned of the ruins treat it as a living legend. They say it already swam these waters when the kingdom still had rooftops above the waves.
It attacks at close range with jaws able to snap solid coral, and its whole body is a weapon: each turn it makes stirs currents that drag the hero closer. Facing it means learning to fight with no solid ground underfoot.
Where Great Bahamut of Abyss appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Atlans Abyss | Horde | Level 286 • 1 Reset | 35,032 | 910 | 133 | 1,628 | 459 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Great Bahamut of Abyss drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Atlans Abyss.
Drop chances in Atlans Abyss
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.4% (1 in 252) |
| Jewel of Soul (PT) | 0.26% (1 in 378) |
| Jewel of Chaos (PT) | 0.0018% (1 in 57,000) |
| Taming Seal (PT) | 0.26% (1 in 378) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.4% (1 in 252) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.26% (1 in 378) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0018% (1 in 57,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.26% (1 in 378) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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