Monster
Large Bahamut of Abyss
Large Bahamut of Abyss is a monster of the melee type found in Atlans Abyss.
Lore
The Large Bahamut of Abyss is the sea serpent that survived long enough to outgrow the others of Atlans Abyss. Its scales have hardened like a ship's hull, and scars from old battles against the guards of the sunken kingdom cover its body from end to end.
It fights up close, but with more weight than its smaller kin: instead of biting, it prefers to ram with its head and crush the hero against the rocks of the seabed. When it arrives, the smaller schools part to let it through.
Where Large Bahamut of Abyss appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Atlans Abyss | Horde | Level 286 • 1 Reset | 30,200 | 820 | 121 | 1,415 | 399 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Large Bahamut of Abyss drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Atlans Abyss.
Drop chances in Atlans Abyss
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.4% (1 in 252) |
| Jewel of Soul (PT) | 0.26% (1 in 378) |
| Jewel of Chaos (PT) | 0.0018% (1 in 57,000) |
| Taming Seal (PT) | 0.26% (1 in 378) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.4% (1 in 252) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.26% (1 in 378) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0018% (1 in 57,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.26% (1 in 378) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free




